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Chill Out, Fanboys. Here’s Why Iron Man 3 Was Awesome.

The Summer Blockbuster Season Starts Off Strong With Iron Man 3.


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By: Hansem Castillo (@handsomehansem)

In today’s uncertain times of economic instability, political chicanery, and another Michael Bay film, it’s sometimes easy to turn on the things you once thought you loved. I like to think that these everyday stressors are the reasons for the steady stream of negativity surrounding Iron Man 3 on its opening weekend. Kicking off Marvel’s “Phase II” for their shared superhero universe, Iron Man 3 not only faced the challenge of topping the previous Iron Man films, but also had the unenviable task of being the first to be released since the beautifully executed (and box office record destroyer) fanboy wet dream that was the Avengers. So it was all the stranger that so much focus was dedicated to Tony Stark as a character, and not into more explosions happening at twice the speed. Be warned; there will be some major spoilers ahead.

Iron Man 3’s story is based loosely on the “Extremis” storyline of the comic books, in which Tony Stark undergoes the Extremis process and is able to mentally control his Mark armor. This is the first in the series to not be helmed by Jon Favreau, who instead sticks around as Happy Hogan, the newly promoted head of security for Gwyneth Paltrow’s Pepper Potts. Taking over the reins as director is Shane Black (writer/director of Kiss Kiss Bang Bang, also starring Robert Downey Jr.), who also co-wrote the screenplay with Drew Pearce. The Iron Man series has always been about Tony Stark - billionaire, genius, playboy, philanthropist - as well as fighting bad guys, and cool new armor, but here we have a director who has utilized Robert Downey Jr. as Tony Stark before he was Tony Stark, and it shows with every quirky retort and darkly comic insult. Like when Tony tells a moping, fatherless young boy, “Dads leave sometimes. You don’t have to be a pussy about it”, in the second act.

Tony’s interaction with the boy is given more screen time than any past Iron Man movie would have spent on a non-action scene. And this is really what sets Shane Black’s Iron Man apart from not only Favreau’s films, but also most Marvel films in general. Tony Stark spends most of the first two acts out of his suit, powerless, lost and suffering severe panic attacks brought on by his anxiety about the events that took place in the Avengers. Specifically, the part about fighting aliens and gods through a wormhole in space. This time spent with Tony Stark sans armor forces the issue of character development on to viewers who expect they already know and understand the archetype. This is the first Iron Man film to focus on character, rather than what the next Mark armor upgrade will be - and they still manage to fit in like 40 of those.

With so much time spent on Tony’s journey to fix himself, I expected the Mandarin to blow me away. Sir Ben Kingsley started off weird, but strong, resembling an Indian Osama Bin Laden with what I assume is a Native American accent. The buildup of the Mandarin’s reign of terror had me excited that I was going to see a game changing villain in the vein of the Joker, but in the end, I wound up getting Craig’s dad from Friday. Finding out Kingsley’s Mandarin is really a soccer-loving English burnout felt like a wasted opportunity, but that feeling quickly passed given how much I laughed my ass off during this reveal. The writers took a big risk in betting that the comedy of the Iron Man universe outweighed the appeal of an iconic villain, but in the end that confidence adds to the movie’s strength.

Shane Black’s influence and confidence in the Iron Man world is noticeable in a different way in the climax of the film, when an unarmored Tony and Colonel James ‘Rhodey’ Rhodes (Don Cheadle) find themselves outnumbered by Extremis soldiers in an attempt to rescue the kidnapped President of the United States. For about a minute or two, something wonderful happens; Iron Man 3 turns into a buddy-cop action comedy. Black’s old Lethal Weapon touch is felt as Tony and Rhodey bicker sarcastically to one another, all the while popping up behind cover to plug a few holes in the bad guys. It’s like watching a classic buddy-cop movie from the 90s, before Brett Ratner and Rush Hour fucked up the whole genre. Had Don Cheadle said, “I’m too old for this shit!”, my heart would have exploded.

There are usually two kinds of comic book fans; the diehard, and everyone else. Diehard fans demands as close an adaptation from page to screen as possible, and almost always judge the movie prematurely based on each and every detail released in pre-production, from the casting and costumes to Stan Lee’s cameos, all the way up to the film’s release. The other fans generally just want to watch some fun, loud, action-heavy blockbuster with cool effects featuring a character they grew up loving, and Iron Man 3 definitely delivers that much in its 2 hour plus runtime. That it manages to entertain outside of those moments while allowing a familiar face to grow and change is no easy task. So calm down, angry fanboys, and remember how bad we had it back when Joel Schumacher’s Batman was running the comic book movie scene.


Watch this movie: A-

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The Midwest Real Podcast is back this week with a great and varied conversation with the brilliant and kind David Metcalfe.

Metcalfe is a Contributing Editor to Reality Sandwich and Books Editor for The Revealer, the online journal of NYU’s Center for Religion and Media. He also runs the site Liminal Analytics, an applied research collaborative whose focus is on “the unattended, invisible, and overlooked.” He writes regularly for Modern Mythology, Reality Sandwich, The Revealer, Evolutionary Landscapes, The Teeming Brain, and co-hosts The Art of Transformations study group with support from the International Alchemy Guild. Also an independent researcher and artist, Metcalfe’s essay focusing on the interstices of art, culture, and consciousness, “Of Dice and Divinity - Some Thoughts on Gambling and the Western Tradition,” was featured in The Immanence of Myth, available from Weaponized Press.

Be sure to subscribe on iTunes, or for those of you against the whole Apple thing, you can also listen here. We’re now 30 (!) countries strong.  Check in with us on Twitter and Facebook too - We like that kind of thing.

Until next week,

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Rift Amnesia

How Close Are We to Inventing the Matrix?

By Michael Phillip Nelson (twitter @midwestmike__)

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By now, there’s a good chance you’ve seen Oculus Rift reaction videos floating around the Internet.  In case you haven’t— Oculus Rift is essentially the first accessible, high quality set of stereoscopic virtual reality goggles.  Typical reactions to trying the goggles include awe, disbelief and mild confusion about voices in the room, due to the user’s brain being tricked into thinking they’re actually in the virtual space they’re perceiving.  If our brains are so easily tricked into accepting a new reality within minutes, it seems plausible that we aren’t too far from a virtual world so real, seductive and full of sensory stimulation that we might actually forget we’re in it, or just not want to leave it.

Admittedly, adorning a nice VR headset is not enough to seamlessly integrate us into an electronic world, but coupled with a technology known as a BCI (brain-computer interface), it might be.  The idea of a brain-computer interface may sound like straight up Science Fiction, but scientists have actually been experimenting with, and researching BCIs thoroughly since the 1970’s.  Animal and human subjects fitted with BCIs have been able to manipulate cursors, games, implants, objects and yes, three-dimensional VR environments in a shockingly wide variety of ways just by thinking about it.  How is this possible?  As it turns out, the human brain has quite a knack for changing and figuring things out on the fly, often with basically no learning curve.  Scientists call this phenomenon “neuroplasticity.”  Take, for example the case of 14-year-old teenage boy fitted with a subdural (beneath his skull) BCI. He was able to play Space Invaders within minutes of being connected to it.  Even DARPA has taken notice of and experimented with BCIs in a myriad of ways, including synthetic telepathy.

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 So imagine, if you will, what the combination of Oculus Rift, a BCI, the Internet and the proper software would look like. You could, conceivably, control an avatar in a virtual world, which you could navigate using only your mind, socializing with others doing the same.  If you’re a gamer, you don’t need to be told how exciting, and perhaps, dangerously seductive that proposition is.  Imagine being literally immersed in your favorite game.  Now let’s compound that seductive, probably addiction inducing cocktail of technology by taking it yet another step further. 

Through a neural interface, we may even be able to experience sensory stimulation.  It has been suggested that BCIs have the propensity to restore motor function in stroke victims.  So, it doesn’t seem like much of a stretch to assume sensory experience may be possible via BCI.  Add this dimension and there’s basically nothing separating the virtual world and the reality we’re experiencing right at this moment.  You’d be, more or less, in The Matrix.

As someone that appreciates technology and global interconnectedness, I’d be lying if I said these ideas don’t excite me.  Imagine sitting down with a friend who’s on the other side of the world for a realistic cup of digital coffee, or, better yet, a co-op zombie killing session.  But, in all seriousness, a technology like this could serve to further connect mankind in a very realistic manner, fostering an environment of understanding that closes societal and ideological gaps in ways we can’t even imagine.  However, that excitement is entangled with pretty serious ethical and philosophical dilemmas. 

Right now, we are detached from our virtual interactions.  There’s a clear barrier between reality and make believe.  What happens when this is no longer the case?  What happens when violence and harassment is real enough to inflict actual trauma, at least psychologically, on another human being?  Would there be a huge spike in PTSD cases?  Would new laws need to be written to ensure virtual rights?  There would, at the very least, be a marked rise in addiction to digital environments if these technologies became widely used.  After all, we could basically abandon our real world shortcomings, insecurities and problems in favor of a nice little holodeck style reality, where all of our fantasies could be lived out with remarkable realism.

Ultimately, we just don’t know if this combination of technologies will be realized in the short term, but it’s a fact that companies like Sony, Samsung, Google and others have already purchased or patented BCI technologies and have begun developing them for entertainment purposes.  

Despite the real philosophical can of worms that comes with this particular technological concoction, I don’t fear the breakthroughs, steps or growing pains associated with making this a reality.  Let’s face it, if this is a viable potential product, it will be vetted, experimented with and improved upon until it’s perfected and safe.  I am of the mindset that it’s up to us as human beings to utilize these technologies in a constructive way that pushes us forward and helps us become more self-realized as a species.  Sure, it will cause addictions, be used for mindless entertainment and escapism, just as the Internet is now.  But, the advent of a matrix-like technology that we have control over is also unbelievably empowering.  It would have the potential to unite and connect us in unprecedented ways, which makes it more than worth the risks.

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Why Isn’t Anyone Talking About The Americans?

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By Hansem Castillo (@handsomehansem)

I don’t think I’ve spoken to a single person who wasn’t completely in love with Showtime’s prestige series, Homeland. And for good reason. It’s an expertly written, superbly acted CIA/spy thriller that never stops its forward momentum with the typical “filler” episodes that plague a great deal of must-watch shows. So it’s surprising that with its season finale premiering next Wednesday, I’ve yet to hear a single conversation about FX’s fantastic new property, The Americans. I would like to change that.

Set in 1981 during the Cold War, The Americans chronicles the lives of Philip and Elizabeth Jennings, KGB officers posing as a normal, everyday American family with their two children in Washington, D.C. Keri Russell and Matthew Rhys are excellent as Elizabeth and Philip, locked in a phony KGB-arranged marriage since their teenage years back in Mother Russia. Elizabeth is a cold and calculating soldier who keeps Philip and their children at a distance, never fully committing to her role as mother or wife. Meanwhile, Philip has softened on his stance against America and is considering defecting to the United States in the hopes of leading a normal life with his family. While I’ll admit I wasn’t completely sold on the pilot episode due to some fromage-laden dialogue and the hilarious use of Phil Collins’ In the Air Tonight to signal the beginning of a sex scene that had me feeling less than aroused, I chalked it up to the usual pilot episode adjustment period.

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How to Make Do In America: An Indicud Review

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By: Dana Heitman (@boydanaaa)

Cudi lets us down easy.

I first discovered Cleveland’s Scott Mescudi (Kid Cudi his ‘nom de plume’) a couple of months after the release of his 2009 debut, Man on the Moon: The End of Day. Entirely uninterested in his first single that preceded the album’s release (the radio friendly hit “Day ‘n’ Nite”), I was unconvinced this young artist had much to offer me. It wasn’t until I read the reviews about the rest of the album that I was curious enough to give the guy a listen. From that point on, I’ve been a (mostly) supportive fan of his work (his acting stint on the short-lived HBO series How to Make It in America and 2012’s puzzling WZRD album notwithstanding). I was, in fact,  so disappointed with WZRD as a whole (a collaboration with producer Dot da Genius) that I totally lost track of what he had been working on since.

Enter: Indicud.

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